This procedural generator started as a hobby project to learn about various procedural algorithms (cellular automata, marching squares and Bresenham's line algorithm to name a few). Inspiration was ...
Abstract: Within the modern technological era, there is a growing desire for video games with compelling narratives and storylines. The popularity of e-sports has grown, and many players have found ...
A Fully State Machine and Behavior Tree controlled advanced Zombie Non Playable Character(NPC) or AI for Unity Project with a Demo Scene.You can use this asset for your Game development.You can use ...
Abstract: While usability evaluation studies consider the end users' perspectives, there are not many studies regarding the developers' usability perspectives on their own software development ...
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