Hytale will offer you glimpses of its new world generation system when it launches next week, with a full shift to V2 coming ...
Hytale's developers have put out a blog post explaining the game's world generation mechanics, which they reckon "will ...
Mojang recently released the Minecraft Mounts of Mayhem game drop. This small update brings several new features like nautilus, spear, zombie horse, camel husk, lunge enchantment and more. In this ...
Generation Alpha is the largest generation ever. Totaling two billion children, it encompasses anybody currently aged 0–15 years old—those born between 2010 and 2025. This is the first fully digitally ...
There are few things that can keep a certain kind of mechanically-inclined mind entranced as well as a marble run, and few structures that look as interestingly organic as procedurally-generated ...
Abstract: This article proposes a procedural content generator which evolves Minecraft buildings according to an open-ended and intrinsic definition of novelty. To realize this goal, we evaluate ...
G1axWorldGenerator is an open-source Minecraft world generation plugin designed to create biome-aware, layered terrains with realistic hills, valleys, and block depth structures. Perfect for servers ...
As you can notice, the cuteness of hanging signs comes at the cost of practicality. If you choose the hanging sign, you can’t put more than 8 characters in a single row. And since they can easily walk ...
TL;DR: Unreal Engine 5.7 Preview introduces a production-ready Procedural Content Generation Framework with nearly double the performance of UE5.5, enhanced GPU overrides, multiplatform support, and a ...
Kids and preteens may reinvigorate the theatrical movie business, at least according to a new study by entertainment researchers NRG. The report found that Gen Alpha, which consists of children born ...
Twelve hardline House Republicans tanked a procedural vote on Tuesday over concerns with cryptocurrency legislation the chamber is preparing to consider, bringing the floor to a standstill and dealing ...
Procedural generation is a big part of game design these days. Usually you generate your map, and [Fractal Philosophy] has decided to go one step further: using a procedurally-generated world from an ...