Design director Daniel Sadowski adds that, while the team does want the sense of urgency, that time only moves when you do the content as Rebel Wolves doesn't want to rush or stress players out. "We ...
Design director Daniel Sadowski also explained that the team doesn't want their "dynamic" world to feel like it's "waiting for the player all the time, so both action and inaction in Dawnwalker ...
Daniel Sadowski, the design director for The Blood of Dawnwalker, added that the game treats time more like a currency. The in-game time limit won't advance if players are simply moving about in ...