The vast majority of visual effects you see in games today depend on the clever use of lighting and shadows – without them, games would be dull and lifeless. In this fourth part of our deep look at 3D ...
Software plugin, ray-tracing, physically accurate 3D visualization capability, real-time rendering, free 3D Models included, cloud rendering, CPU and GPU rendering, distributed rendering, physically ...
In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex stage of the process. This means dragging out our math textbooks, brushing up on a spot of linear ...
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